1/9/2024 0 Comments Wow ascension mana regen![]() Taking you to deaths’ door is something that can be managed with careful play, but being put in a situation where having the trait means losing a troop just means don’t ever get the trait unless that was your intention. If the trait stopped working at 2 or less life, it would be a no-brainer unlock for me, in all cases. and Arcane Meditation + Mage Armor(Glyphed) you can have 170 mana regen. The best way to not die is to prevent damage by killing them first. For World of Warcraft on the PC, a GameFAQs message board topic titled Can. Once this week completes, though, I can be reasonably certain we probably won’t get another Shentang centered raid for a while and theres little reason not to trait these. But now that we have content that is build around long scale battles where troop access is limited, unlocking traits like this give me pause. In any normal situation, though, it wont matter… the amount of transcends it would take for me to kill my Diviner by looping is less than the amount of Tentacles it would take to kill most teams if I were using two krakens in my team, so there’d be no reason for me to ever loop to that degree. ![]() Of these, one troop is made better in almost every situation by having the trait, a couple can use this trait to set them apart in terms of spell power so they’d usually be “better” in any way you’d normally use them by having the trait, but the final - Diviner - is questionable ( very powerful buff, but half magic scaling and only a chance for it to happen). As I said before on the subject, a trait with a downside needs to feed into the troop’s identity in a way where there isn’t really a strong incentive to not unlock the trait. However, it also makes certain combinations worse at long endurance battles… something the game didn’t really have before raids. In most cases and on most troops, two magic is going to be worth more than two life because using damage prevents damage and helps you win faster. Its a trade-off trait, something that has been long requested. Impervious and invulnerable are worded differently.) He’s immune to status effects, but not damaging attacks like mana burn. My pvp team could beat the line-ups I’m losing to with the Shengtang team (I’m presuming the boss is not immune to mana burn. Death mark is also at least 50% effective in the first turn or two it can.īottom-line I’m convinced a Shengtang based team is not a good one for me to use as it’s currently designed. Also the AI’s summoning seems to be 100% effective when it’s supposed to be considerably below that. My Listintira account suffered 2 devours out of 2 attempts in one battle when it’s only supposed to be a 20% chance to devour period. ![]() I much prefer the certainty of the Valkyrie or Mercy even though there may be times I can’t use her. I shy away from using those types of troops. I do have the monkey character, but the random nature of creating colored gems backfires against me as often as not. Second I don’t have the emperor so that’s not an option. Magic is only helpful if you survive long enough to use it. When you don’t have a lot of life that becomes more valuable. Some don't stack - check this list before you get carried away.First that’s a matter of opinion. Blessing of Kings is great, but everyone and their dog has it - so you could probably skip it for group content. Also, Mage's Evocation scales with your mana pool, but Druid's Innervate doesn't. And while you can't dual wield two staffs using Warrior's Titan's Grip, you can use a staff in mainhand and any other weapon in your offhand.Īs an Intel build, Aspect of the Viper is wonderful - the passive regen really stacks up. That can take a while to farm materials for.Īnother thing to remember is the Shaman Flametongue Weapon buff - the passive spell damage from dual wielding with it on both weapons may be a better option than any low level staff. Spirit has similar options btw, but Spirit builds rely on the Random Enchant system. ![]() The spell damage talents (most have been changed to separate it from +healing so we don't get too OP) from Intel aren't really that great, all have been nerfed to give about 10% for 3 points. Pay close attention to the wording on other talents - some only affect melee or ranged, or even just a specific spell school or tree. I don't bother with the 2% ones (though Survival Of The Fittest giving 2% to every stat is well worth it too) There are also a few 3% per point talents scattered between other classes. Don't forget the Feral Druid talent Heart Of The Wild - 4% intel per point is the biggest bang for your buck. Stacking Intel is definitely a good choice.
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